﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "ActionBase.h"
#include "Vector3d.h"

namespace gcmp
{
    enum EnRotateElementStatus
    {
        RES_Not_Started = 0,
        RES_Getting_CenterPoint,
        RES_Getting_StartPoint,
        RES_Getting_EndPoint,
    };

    // 拷贝自ActionRotateElement
    class GmRotateElementAction : public ActionBase
    {
    public:
        GmRotateElementAction();
        ~GmRotateElementAction();

        // IAction接口实现
    public:
        virtual void InitAction(gcmp::IUiView* pCurrentView) override;
        virtual void ActionCancelled() override;
        virtual void OnChildActionFinished(gcmp::IUiView* pCurrentView, const gcmp::ActionOutput& childActionReturnParam) override;

    private:
        void EnterGettingCenterPointState();
        void EnterGettingStartPointState();
        void EnterGettingEndPointState();

        void OnPointUpdate(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& pos, const gcmp::Vector3d& mousePt);
        void UpdateTempGRep(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& pos);

        // 因为用户输入的三点构成的平面不一定与当前工作平面，需要做一次转换
        gcmp::Vector3d AdjustRotationAnglePoint(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& ptToAdjust);

    private:
        EnRotateElementStatus m_rotateElementStatus;

        bool m_isUserCancelled;

        gcmp::Vector3d m_centerPt;
        gcmp::Vector3d m_angleStartPt;
        gcmp::Vector3d m_angleEndPt;

        // 已经Picked到的点集, 按照Pick顺序存储
        std::vector<gcmp::Vector3d> m_pickedPoints;
    };
}
